# FIFA LIVE EDITOR LUA DOCUMENTATION

**PLEASE SWTICH TO [LUA API v2](https://github.com/xAranaktu/FC-24-Live-Editor/wiki/LUA-API-v2)**

**Functions listed on this page may soon stop working.**


FIFA Live Editor is using [Lua 5.4.6](http://www.lua.org/manual/5.4/) as main scripting language. 
You can execute lua code by opening Features -> Lua Engine -> execute.

![](https://i.imgur.com/blBXplH.png)

Just for your info, Lua scripts created for cheat engine will not work.

## Functions

* [Log](#Log)
* [MessageBox](#MessageBox)
* [IsInCM](#IsInCM)
* [GetSaveUID](#GetSaveUID)
* [GetCompetitionNameByID](#GetCompetitionNameByID)
* [GetCompetitionNameByObjID](#GetCompetitionNameByObjID)
* [GetCurrentDate](#GetCurrentDate)
* [GetUserTeamID](#GetUserTeamID)
* [GetTeamIdFromPlayerId](#GetTeamIdFromPlayerId)
* [GetTeamName](#GetTeamName)
* [GetPlayerName](#GetPlayerName)
* [SetPlayerSharpness](#SetPlayerSharpness)
* [SetPlayerMorale](#SetPlayerMorale)
* [SetPlayerForm](#SetPlayerForm)
* [SetPlayerFitness](#SetPlayerFitness)
* [PlayerHasDevelopementPlan](#PlayerHasDevelopementPlan)
* [PlayerSetValueInDevelopementPlan](#PlayerSetValueInDevelopementPlan)
* [GetPlayersStats](#GetPlayersStats)
* [GetPlayerStats](#GetPlayerStats)
* [DeletePlayer](#DeletePlayer)
* [CreatePlayer](#CreatePlayer)
* [PlayerExists](#PlayerExists)
* [TransferPlayer](#TransferPlayer)
* [LoanPlayer](#LoanPlayer)
* [ReleasePlayerFromTeam](#ReleasePlayerFromTeam)
* [TerminateLoan](#TerminateLoan)
* [DeletePresignedContract](#DeletePresignedContract)
* [IsPlayerLoanedOut](#IsPlayerLoanedOut)
* [IsPlayerPresigned](#IsPlayerPresigned)
* [IsPlayerTransferListed](#IsPlayerTransferListed)
* [IsPlayerLoanListed](#IsPlayerLoanListed)
* [AddPlayerToTransferList](#AddPlayerToTransferList)
* [AddPlayerToLoanList](#AddPlayerToLoanList)
* [RemovePlayerFromLoanList](#RemovePlayerFromLoanList)
* [RemovePlayerFromTransferList](#RemovePlayerFromTransferList)
* [RemovePlayerFromLists](#RemovePlayerFromLists)
* [GetDBTablesNames](#GetDBTablesNames)
* [GetDBTableFields](#GetDBTableFields)
* [GetDBTableRows](#GetDBTableRows)
* [InsertDBTableRow](#InsertDBTableRow)
* [DeleteDBTableRow](#DeleteDBTableRow)
* [EditDBTableField](#EditDBTableField)
* [PlayerCaptureSetOutputDirectory](#PlayerCaptureSetOutputDirectory)
* [PlayerCaptureSetSize](#PlayerCaptureSetSize)
* [PlayerCaptureSetType](#PlayerCaptureSetType)
* [PlayerCaptureSetCamera](#PlayerCaptureSetCamera)
* [PlayerCaptureAddPlayer](#PlayerCaptureAddPlayer)
* [PlayerCaptureStart](#PlayerCaptureStart)
* [GetTransferBudget](#GetTransferBudget)
* [SetTransferBudget](#SetTransferBudget)

## Data Types

* [DBFieldDescription](#DBFieldDescription)
* [DBRow](#DBRow)

## Log

Write to log file and console window.

### Syntax
```
void Log(string text)
```

## MessageBox

Show MessageBox with given title and text

### Syntax
```
void MessageBox(string title, string text)
```


## IsInCM

Check if we are in career mode.
### Syntax
```
bool IsInCM()
```

### Return
Type: **Bool**
- **True** if executed in career mode
- **False** if executed outside of career mode


### Example
```
local is_in_career_mode = IsInCM()
Log(type(is_in_career_mode))

if (is_in_career_mode) then
    Log("In career mode")
else
    Log("Not in career mode")
end
```
```
> boolean
> In career mode
```

## GetSaveUID

Get career save unique identifier.

Identifier is stored in "sponsors" database table in "name" field as a 31 char long string where "adsponserid" == 8181 (I hope the 8181 ID isn't used by any mod).

Generates new UID on first call if doesn't exists.

In case of any problems the function will return empty string.

**Constraints**: 
- Can be executed only in Career Mode.

### Syntax
```
string GetSaveUID()
```
### Return
Type: **String**
- 31 char long string
- OnError: Return empty string and write error in log file.

### Example
```
local bIsInCM = IsInCM();

if (bIsInCM) then
    local UID = GetSaveUID()
    
    Log(type(UID))
    Log(string.len(UID))
    Log(UID)
end

```
```
> string
> 31
> 104cde1628794d4aad00d081fe19343
```

## GetCompetitionNameByID

Get Competition name by ID.
The name is loaded from "id_map.json" file, from "compids" key. You can add there your custom competitions.

### Syntax
```
string GetCompetitionNameByID(int competition_id)
```
### Return
Type: **String**
- Name of the Competition
- OnError: Returns competition_id id with "C" prefix.

### Example
```

Log(GetCompetitionNameByID(10))
Log(GetCompetitionNameByID(19))

-- This doesn't exists
Log(GetCompetitionNameByID(22222))

```
```
> Eredivisie
> Bundesliga
> C22222
```

## GetCompetitionNameByObjID

Get Competition name by Object ID.
The name is loaded from "id_map.json" file, from "compobjids" key. You can add there your custom competitions.

### Syntax
```
string GetCompetitionNameByObjID(int competition_obj_id)
```
### Return
Type: **String**
- Name of the Competition
- OnError: Returns competition_id id with "COBJ" prefix.

### Example
```

Log(GetCompetitionNameByObjID(1098))
Log(GetCompetitionNameByObjID(985))

-- This doesn't exists
Log(GetCompetitionNameByObjID(22222))

```
```
> Eredivisie
> Bundesliga
> COBJ22222
```

## GetCurrentDate

Get current in-game date.
In career it will return date from career_calendar.
Outside of career it will be always 1st July 2021.

### Syntax
```
table GetCurrentDate()
```
### Return
Type: **Table**

Key(string)-Value(int) pair.

Valid keys: 
- day
- month
- year

### Example
```
local currentdate = GetCurrentDate()
Log(type(currentdate))
Log(type(currentdate.day))
Log(type(currentdate.month))
Log(type(currentdate.year))
Log("Current Date (day/month/year): " .. currentdate.day .. "/" .. currentdate.month .. "/" .. currentdate.year )
```
```
> table
> number
> number
> number
> Current Date (day/month/year): 1/7/2021
```
## GetUserTeamID

Get value from field "clubteamid" from first record in career_users table. Should be our teamid in manager career mode.

**Constraints**: 
- Can be executed only in Career Mode.

### Syntax
```
int GetUserTeamID()
```
### Return
Type: **Int**
- Teamid of the team managed by user.
- OnError: Return 0 and write error in log file.

### Example
```
-- In Career mode
-- Manager of Everton
local user_teamid = GetUserTeamID()
Log(type(user_teamid))
Log(user_teamid) 
```
```
> number
> 7
```

## GetTeamIdFromPlayerId

Get teamid from playerid. Should be id of the player club.
Ignore teams in following leagues:
- 78, International
- 2136, International Women
- 76, Rest of World
- 383, Create Player League

### Syntax
```
int GetTeamIdFromPlayerId(int playerid)
```
### Return
Type: **Int**
- Club TeamId for playerid
- Returns -1 if team not found

### Example
```
-- Messi PlayerID: 158023
-- FC Barcelona TeamID: 241
local teamid1 = GetTeamIdFromPlayerId(158023)
Log("teamid1 (158023): " .. teamid1)
assert(type(teamid1) == "number", "GetTeamIdFromPlayerId(158023) not a number")

-- Cristiano Ronaldo PlayerID: 20801
-- Piemonte Calcio TeamID: 114153
local teamid2 = GetTeamIdFromPlayerId(20801)
Log("teamid2 (20801): " .. teamid2)
assert(type(teamid2) == "number", "GetTeamIdFromPlayerId(20801) not a number")

```
```
> teamid1 (158023): 241
> teamid2 (20801): 114153
```

## GetTeamName

Get name of the team for passed teamid.

Name is stored in localized database file. For example, for English game version it will be eng_us_db.db.

### Syntax
```
string GetTeamName(unsigned int teamid)
```
### Return
Type: **String**
- Name of the team
- OnError: Return empty string and write error in log file.
### Example
```
local teamname = GetTeamName(7)
Log(type(teamname))
Log(teamname) 

teamname = GetTeamName(241)
Log(teamname) 
```
```
> string
> Everton
> FC Barcelona
```

## GetPlayerName

Get name of the player for passed playerid.

### Syntax
```
string GetPlayerName(unsigned int playerid)
```
### Return
Type: **String**
- Name of the player
- OnError: Return empty string and write error in log file.
### Example
```
local playername = GetPlayerName(20801)
Log(playername)

playername = GetPlayerName(158023)
Log(playername)
```
```
> Cristiano Ronaldo
> Lionel Messi
```

## SetPlayerSharpness

Set player sharpness.
Use value from 0 to 100.

**Constraints**: 
- Can be executed only in Career Mode.
- Only for player in user team

### Syntax
```
void SetPlayerSharpness(playerid, new_sharpness)
```
### Return
None

### Example
```
-- Set Messi sharpness to 100
-- Will work only if Messi is in your team
SetPlayerSharpness(158023, 100)
```

## SetPlayerMorale

Set player morale.
Use value from 0 to 100.


Min. Morale levels (may be different if you use an mod which changes them):
- Below 15 for Very Unhappy 
- 40 for Unhappy
- 65 for Content 
- 75 for Happy 
- 95 for Very Happy

**Constraints**: 
- Can be executed only in Career Mode.
- Only for player in user team

### Syntax
```
void SetPlayerMorale(playerid, new_morale)
```
### Return
None

### Example
```
-- Set Messi morale to 95 (Very Happy)
-- Will work only if Messi is in your team
SetPlayerMorale(158023, 95)
```

## SetPlayerForm

Set player form.
Use value from 0 to 100.

Min. Form levels (may be different if you use an mod which changes them):
- Below 25 for Bad
- 50 for Poor
- 65 for Okay 
- 75 for Good 
- 90 for Excellent

**Constraints**: 
- Can be executed only in Career Mode.
- Only for player in user team

### Syntax
```
void SetPlayerForm(playerid, new_form)
```
### Return
None

### Example
```
-- Set Messi form to 90 (Excellent)
-- Will work only if Messi is in your team
SetPlayerForm(158023, 90)
```

## SetPlayerFitness

Set player match fitness/durability/fitness/stamina (call it as you want ;)).

Use value from 5 to 95. Where 5 is completly tired and 95 is almost full fit.
I don't recommend to set the value below 5 as it will probably bug the stamina bar.
Above 95 may bug the whole player/game.

**Constraints**: 
- Can be executed only in Career Mode.

### Syntax
```
void SetPlayerFitness(playerid, new_fitness)
```
### Return
None

### Example
```
-- Set Messi fitness to 95 (Almost Full Fit)
SetPlayerFitness(158023, 95)
```

## PlayerHasDevelopementPlan

Players in Manager Career mode that are in team managed by user got developement plans. Data stored in these plans got higher priority than fields in players table.
Following fields are part of the developement plan:
- All attributes
- Workrates
- Skillmoves
- Weakfoot

**Constraints**: 
- Can be executed only in Career Mode.

### Syntax
```
bool PlayerHasDevelopementPlan(int playerid)
```
### Return
Type: **Bool**
- **True** if player has developement plan
- **False** if player doesn't have developement plan

### Example
```
PlayerHasDevelopementPlan(158023)
```

## PlayerSetValueInDevelopementPlan

Players in Manager Career mode that are in team managed by user got developement plans. Data stored in these plans got higher priority than fields in players table.
Following fields are part of the developement plan:
- All attributes
- Workrates
- Skillmoves
- Weakfoot

Use this to set corresponding XP points for given field.
Use fieldnames same as in players table

**Constraints**: 
- Can be executed only in Career Mode.

### Syntax
```
void PlayerSetValueInDevelopementPlan(int playerid, string field_name, int value)
```
### Return
None

### Example
```
local bIsInCM = IsInCM();

if (bIsInCM) then
    ReloadPlayersManager()
    if (PlayerHasDevelopementPlan(158023)) then
        PlayerSetValueInDevelopementPlan(158023, "composure", 99)
    end
end

```

## GetPlayersStats

Get the current season stats of all players.
Game generate the stats only for players that play in the same competitions as you + european & international cups.

### Syntax
```
array GetPlayersStats()
```
### Return
Type: **Array**

Array of items:
Key(string)-Value(int) pair.

Valid keys: 
- teamid
- playerid
- compobjid
- avg               (needs to be devided by num of apps to get correct avg)
- goals
- yellow
- red
- app
- assists
- clean_sheets
- motm              (not sure if data is correct)
- two_yellow        (not sure if data is correct)
- goals_conceded    (not sure if data is correct)
- saves             (not sure if data is correct)

### Example
```

local stats = GetPlayersStats()

Log(string.format("GetPlayersStats - N of items: %d", #stats))

-- First player, firt competition
local player = stats[1]

Log(string.format(
    "%s (ID: %d) - Goals: %d",
    GetPlayerName(player.playerid), player.playerid, player.goals
))

```
```
> GetPlayersStats - N of items: 6962
> Pierluigi Gollini (ID: 211515) - Goals: 0
```

## GetPlayerStats

Get the current season stats for player by ID.

### Syntax
```
Array GetPlayerStats(int playerid)
```
### Return
Type: **Array**

Array of items:
Key(string)-Value(int) pair.

Valid keys: 
- teamid
- playerid
- compobjid
- avg               (needs to be devided by num of apps to get correct avg)
- goals
- yellow
- red
- app
- assists
- clean_sheets
- motm              (not sure if data is correct)
- two_yellow        (not sure if data is correct)
- goals_conceded    (not sure if data is correct)
- saves             (not sure if data is correct)

### Example
```
-- 211515 = Pierluigi Gollini 
-- He got stats in my career, may not in yours.
local stats = GetPlayerStats(211515)

Log(string.format("GetPlayerStats - N of items: %d", #stats))

for i=1, #stats do
    local player = stats[i]
    Log(string.format(
    "%s (ID: %d) in Competition: %s - Goals: %d",
    GetPlayerName(player.playerid), player.playerid, GetCompetitionNameByObjID(player.compobjid), player.goals
))
end

```
```
> GetPlayerStats - N of items: 3
> Pierluigi Gollini (ID: 211515) in Competition: FIFA World Cup� - Goals: 0
> Pierluigi Gollini (ID: 211515) in Competition: EC Qualifiers - Goals: 0
> Pierluigi Gollini (ID: 211515) in Competition: UECL - Goals: 0
```

## DeletePlayer

Delete Player by ID from the game.

if player_current_teamid is 0 then the tool will call [GetTeamIdFromPlayerId](#GetTeamIdFromPlayerId) internally

To be more precise, the function will:
- Transfer Player to Free Agents
- Delete first playerid related record from "players" table
- Delete all playerid related records from "teamplayerlinks" table


### Syntax
```
void DeletePlayer(int playerid, int player_current_teamid=0)
```
### Return
None

### Example
```
-- Delete Messi
DeletePlayer(158023)
```

## CreatePlayer

Create new player. By default the player is assigned to Free Agents team.
Use [TransferPlayer](#TransferPlayer) to move him to other team.

Leave playerid = 0 for random ID.
players_row_data is table of items: Key(string)-Value(string) pair.
where key is the fieldname of entry in "players" database table.


### Syntax
```
int CreatePlayer(int playerid, table players_row_data)
```
### Return
Type: **Int**
- The ID of created player.
- OnError: Return 0 and write error in log file.

### Example
```
-- Example creates Jerzy Dudek in Free Agents team

local playerid = 44897

-- Make sure we won't create duplicate
assert(PlayerExists(playerid) == false, string.format("Can't create. Player with ID: playerid %d already exists", playerid))

-- That will be inserted into players table
-- Missing fields will be replaced with lowest possible value by default (except playerid)
local player_data = {
    skintypecode = "2",
    trait2 = "0",
    haircolorcode = "6",
    facialhairtypecode = "3",
    curve = "14",
    jerseystylecode = "0",
    agility = "68",
    tattooback = "0",
    accessorycode4 = "0",
    gksavetype = "0",
    positioning = "16",
    tattooleftarm = "0",
    hairtypecode = "150",
    standingtackle = "19",
    preferredposition3 = "-1",
    longpassing = "27",
    penalties = "24",
    animfreekickstartposcode = "0",
    isretiring = "0",
    longshots = "19",
    gkdiving = "86",
    interceptions = "22",
    shoecolorcode2 = "15",
    crossing = "14",
    potential = "86",
    gkreflexes = "90",
    finishingcode1 = "0",
    reactions = "84",
    composure = "50",
    vision = "52",
    contractvaliduntil = "2025",
    finishing = "13",
    dribbling = "14",
    slidingtackle = "18",
    accessorycode3 = "0",
    accessorycolourcode1 = "0",
    headtypecode = "2508",
    driref = "90",
    sprintspeed = "56",
    height = "187",
    hasseasonaljersey = "1",
    tattoohead = "0",
    preferredposition2 = "-1",
    strength = "73",
    shoetypecode = "1",
    birthdate = "142605",
    preferredposition1 = "0",
    tattooleftleg = "0",
    ballcontrol = "26",
    phypos = "85",
    shotpower = "59",
    trait1 = "268435456",
    socklengthcode = "0",
    weight = "78",
    hashighqualityhead = "0",
    gkglovetypecode = "1",
    tattoorightarm = "0",
    balance = "61",
    gender = "0",
    headassetid = "44897",
    gkkicking = "78",
    defspe = "60",
    internationalrep = "4",
    shortpassing = "33",
    freekickaccuracy = "27",
    skillmoves = "0",
    faceposerpreset = "0",
    usercaneditname = "0",
    avatarpomid = "0",
    attackingworkrate = "0",
    finishingcode2 = "0",
    aggression = "42",
    acceleration = "62",
    paskic = "78",
    headingaccuracy = "11",
    iscustomized = "0",
    eyebrowcode = "0",
    runningcode2 = "0",
    modifier = "1",
    gkhandling = "83",
    eyecolorcode = "6",
    jerseysleevelengthcode = "1",
    accessorycolourcode3 = "0",
    accessorycode1 = "0",
    playerjointeamdate = "160139",
    headclasscode = "0",
    defensiveworkrate = "0",
    tattoofront = "0",
    nationality = "37",
    preferredfoot = "2",
    sideburnscode = "0",
    weakfootabilitytypecode = "3",
    jumping = "71",
    personality = "2",
    gkkickstyle = "3",
    stamina = "44",
    marking = "26",
    accessorycolourcode4 = "0",
    gkpositioning = "85",
    headvariation = "0",
    skillmoveslikelihood = "0",
    shohan = "83",
    skintonecode = "3",
    shortstyle = "0",
    overallrating = "86",
    smallsidedshoetypecode = "500",
    emotion = "2",
    runstylecode = "0",
    jerseyfit = "0",
    accessorycode2 = "0",
    shoedesigncode = "0",
    shoecolorcode1 = "0",
    hairstylecode = "0",
    bodytypecode = "5",
    animpenaltiesstartposcode = "0",
    pacdiv = "86",
    runningcode1 = "0",
    preferredposition4 = "-1",
    volleys = "13",
    accessorycolourcode2 = "0",
    tattoorightleg = "0",
    facialhaircolorcode = "3"
}

local created_playerid = CreatePlayer(playerid, player_data)

-- Create the name
local editedplayernames_row_data = {
    playerid = string.format("%d", created_playerid),
    firstname = "Jerzy",
    surname = "Dudek",
    playerjerseyname = "Dudek"
}

local row = InsertDBTableRow("editedplayernames", editedplayernames_row_data)

Log(string.format("Created Player - %s %s (ID: %s). Check Free Agents.", editedplayernames_row_data.firstname, editedplayernames_row_data.surname, editedplayernames_row_data.playerid))
```
```
> Created Player - Jerzy Dudek (ID: 44897). Check Free Agents.
```

## PlayerExists

Checks if Player with given playerid exists.
Player ids must be unique, so use this function to make sure you won't create duplicated players.


### Syntax
```
bool PlayerExists(int playerid)
```
### Return
Type: **Bool**
- **True** if player exists
- **False** if player doesn't exists
- OnError: Return **False** and write error in log file.

### Example
```
-- Probably you don't have any guy with this ID
if PlayerExists(1) then
    Log("Player with ID: 1 exists")
else
    Log("Player with ID: 1 doesn't exists")
end

-- Messi, should be there.
if PlayerExists(158023) then
    Log("Player with ID: 158023 exists")
else
    Log("Player with ID: 158023 doesn't exists")
end
```
```
> Player with ID: 1 doesn't exists
> Player with ID: 158023 exists
```

## TransferPlayer

**WARNING**

This can damage/break your career save (especially if you do something stupid, like trying to transfer player who is on loan in other club). Use with caution. Remember about backups.
Tested only in Manager Career Mode. May not work in Player Career Mode

Immediately transfer player to any club (including yours).

Can be used even if the transfer window is closed.

Wage only matters if you transfer the player to your club.

if from_teamid is 0 then the tool will call [GetTeamIdFromPlayerId](#GetTeamIdFromPlayerId) internally

if release_clause is -1 then there won't be any release clause

**Constraints**: 
- Can be executed only in Career Mode.

### Syntax
```
void TransferPlayer(playerid, to_teamid, transfersum, wage, contract_length_in_months, from_teamid=0, release_clause=-1)
or
void cTransferPlayer(playerid, from_teamid, to_teamid, transfersum, release_clause, wage, contract_length_in_months)
```
### Return
None

### Example
```
-- Transfer 
-- Cristiano Ronaldo (playerid: 20801)
-- To Manchester United (ID: 11)
-- For 500 euro/usd/gbp
-- Wage = 600
-- contract length = 60 months (5 years)

playerid = 20801
if (IsPlayerPresigned(playerid)) then
  -- Delete presigned contract to force transfer
  DeletePresignedContract(playerid)
end

if (IsPlayerLoanedOut(playerid)) then
  -- Terminate loan to force transfer
  TerminateLoan(playerid)
end

TransferPlayer(20801, 11, 500, 600, 60)
```

## LoanPlayer

**WARNING**

This can damage/break your career save. Use with caution. Remember about backups.
Tested only in Manager Career Mode. May not work in Player Career Mode

Immediately loan player to any club (including yours).

Can be used even if the transfer window is closed.


if from_teamid is 0 then the tool will call [GetTeamIdFromPlayerId](#GetTeamIdFromPlayerId) internally

For now keep the `loantobuy` == `-1`. I don't know how it works exactly, maybe will fix it later.

**Constraints**: 
- Can be executed only in Career Mode.

### Syntax
```
void LoanPlayer(playerid, to_teamid, length_in_months, loantobuy, from_teamid=0)
or
void cLoanPlayer(playerid, from_teamid, to_teamid, length_in_months, loantobuy)
```
### Return
None

### Example
```
-- Loan 
-- Cristiano Ronaldo (playerid: 20801)
-- To Manchester United (ID: 11)
-- contract length = 12 months (1 year)
-- loantobuy = -1 (no loan to buy)

local playerid = 20801
local to_teamid = 11
if (IsPlayerPresigned(playerid)) then
  -- Delete presigned contract to force loan
  DeletePresignedContract(playerid)
end

if (IsPlayerLoanedOut(playerid)) then
  -- Terminate loan to force new loan
  TerminateLoan(playerid)
end

LoanPlayer(playerid, to_teamid, 12, -1)
```

## ReleasePlayerFromTeam

**WARNING**

This can damage/break your career save (especially if you do something stupid, like trying to release player who is on loan in other club). Use with caution. Remember about backups.


Release player from current club.

Under the hood it's just transfering the player to free agents, like that:
```
player_teamid = GetTeamIdFromPlayerId(playerid)
free_agents_teamid = 111592
cTransferPlayer(playerid, player_teamid, free_agents_teamid, 0, 0, 0, 12)
```

**Constraints**: 
- Can be executed only in Career Mode.

### Syntax
```
void ReleasePlayerFromTeam(playerid)
```
### Return
None

### Example
```
-- Make Messi Free Agent
ReleasePlayerFromTeam(158023)
```

## TerminateLoan

**WARNING**

This can damage/break your career save. Use with caution. Remember about backups.

Terminates player loan. The player will immediately back to his club.

**Constraints**: 
- Can be executed only in Career Mode.

### Syntax
```
void TerminateLoan(playerid)
```
### Return
None

### Example
```
-- Juan Camilo Hern�ndez will immediately back to Watford (if he is loaned out in your career)
playerid = 237034 -- Juan Camilo Hern�ndez
if (IsPlayerLoanedOut(playerid)) then
    TerminateLoan(playerid) 
end
```

## DeletePresignedContract

**WARNING**

This can damage/break your career save. Use with caution. Remember about backups.

Delete player related record from career_presignedcontract table.

**Constraints**: 
- Can be executed only in Career Mode.

### Syntax
```
void DeletePresignedContract(playerid)
```
### Return
none

### Example
```
-- Delete Juan Camilo Hern�ndez presigned contract(if he has one)
playerid = 237034 -- Juan Camilo Hern�ndez
if (IsPlayerPresigned(playerid)) then
    DeletePresignedContract(playerid)
end
```

## IsPlayerLoanedOut

Check if player is loaned out.

**Constraints**: 
- Can be executed only in Career Mode.

### Syntax
```
bool IsPlayerLoanedOut(playerid)
```
### Return
Type: **Bool**
- **True** if player is loaned out
- **False** if player isn't loaned out

### Example
```
-- Check if Juan Camilo Hern�ndez is loaned out
playerid = 237034 -- Juan Camilo Hern�ndez
if (IsPlayerLoanedOut(playerid)) then
    Log("Player is Loaned out")
else
    Log("Player isn't Loaned out")
end
```

## IsPlayerPresigned

Check if player is has presigned contract.
To be more precise, it checks if the player reladed record exist in career_presignedcontract table

**Constraints**: 
- Can be executed only in Career Mode.

### Syntax
```
bool IsPlayerPresigned(playerid)
```
### Return
Type: **Bool**
- **True** if player has got record in career_presignedcontract
- **False** if player hasn't got record in career_presignedcontract

### Example
```
-- Juan Camilo Hern�ndez will immediately back to Watford (if he is loaned out in your career)
playerid = 237034 -- Juan Camilo Hern�ndez
if (IsPlayerPresigned(playerid)) then
    Log("Player is presigned")
else
    Log("Player isn't presigned")
end
```

## IsPlayerTransferListed

Check if player with given playerid is on transfer list.
If given teamid == 0 then the tool will call [GetTeamIdFromPlayerId](#GetTeamIdFromPlayerId) internally.

**Constraints**: 
- Can be executed only in Career Mode.

### Syntax
```
bool IsPlayerTransferListed(int playerid, int teamid=0)
or
bool cIsPlayerTransferListed(int playerid, int teamid)
```
### Return
Type: **Bool**
- **True** if player is on transfer list
- **False** if player isn't on transfer list

### Example
```
local bIsInCM = IsInCM();

if (bIsInCM) then
    -- Check if Messi is on transfer list
    local is_on_transferlist = IsPlayerTransferListed(158023)
    if (is_on_transferlist) then
        Log("Player is on transfer list")
    else
        Log("Player is not on transfer list")
    end
    
end

```

## IsPlayerLoanListed

Check if player with given playerid is on loan list.
If given teamid == 0 then the tool will call [GetTeamIdFromPlayerId](#GetTeamIdFromPlayerId) internally.

**Constraints**: 
- Can be executed only in Career Mode.

### Syntax
```
bool IsPlayerLoanListed(int playerid, int teamid=0)
or
bool cIsPlayerLoanListed(int playerid, int teamid)
```
### Return
Type: **Bool**
- **True** if player is on loan list
- **False** if player isn't on loan list

### Example
```
local bIsInCM = IsInCM();

if (bIsInCM) then
    -- Check if Messi is on loan list
    local is_on_loanlist = IsPlayerLoanListed(158023)
    if (is_on_loanlist) then
        Log("Player is on loan list")
    else
        Log("Player is not on loan list")
    end
    
end

```


## AddPlayerToTransferList

Adds player with given playerid to transfer list.
If given teamid == 0 then the tool will call [GetTeamIdFromPlayerId](#GetTeamIdFromPlayerId) internally.

**WARNING!!**

Altho it's possible to make player transfer and loan listed, you shouldn't do that as it doesn't happen in "natural" game environment.
So, player should be only on loan list **or** only on transfer list.

**Constraints**: 
- Can be executed only in Career Mode.

### Syntax
```
void AddPlayerToTransferList(int playerid, int teamid=0)
or
void cAddPlayerToTransferList(int playerid, int teamid)
```
### Return
None

### Example
```
local bIsInCM = IsInCM();

if (bIsInCM) then
    -- Make Messi transferlisted
    AddPlayerToTransferList(158023)
end

```

## AddPlayerToLoanList

Adds player with given playerid to loan list.
If given teamid == 0 then the tool will call [GetTeamIdFromPlayerId](#GetTeamIdFromPlayerId) internally.

**WARNING!!**

Altho it's possible to make player transfer and loan listed, you shouldn't do that as it doesn't happen in "natural" game environment.
So, player should be only on loan list **or** only on transfer list.

**Constraints**: 
- Can be executed only in Career Mode.

### Syntax
```
void AddPlayerToLoanList(int playerid, int teamid=0)
or
void cAddPlayerToLoanList(int playerid, int teamid)
```
### Return
None

### Example
```
local bIsInCM = IsInCM();

if (bIsInCM) then
    -- Make Messi loanlisted
    AddPlayerToLoanList(158023)
end

```

## RemovePlayerFromLists

Remove player with given playerid from transfer and loan list.

If given teamid == 0 then the tool will call [GetTeamIdFromPlayerId](#GetTeamIdFromPlayerId) internally.

**Constraints**: 
- Can be executed only in Career Mode.

### Syntax
```
void RemovePlayerFromLists(int playerid, int teamid=0)
or
void cRemovePlayerFromLists(int playerid, int teamid)
```
### Return
None

### Example
```
local bIsInCM = IsInCM();

if (bIsInCM) then
    -- Remove Messi from transfer and loan list
    RemovePlayerFromLists(158023)
end

```


## RemovePlayerFromTransferList

Remove player with given playerid from transfer list
If given teamid == 0 then the tool will call [GetTeamIdFromPlayerId](#GetTeamIdFromPlayerId) internally.

**Constraints**: 
- Can be executed only in Career Mode.

### Syntax
```
void RemovePlayerFromTransferList(int playerid, int teamid=0)
or
void cRemovePlayerFromTransferList(int playerid, int teamid)
```
### Return
None

### Example
```
local bIsInCM = IsInCM();

if (bIsInCM) then
    -- Remove Messi from transfer list
    RemovePlayerFromTransferList(158023)
end

```

## RemovePlayerFromLoanList

Remove player with given playerid from loan list
If given teamid == 0 then the tool will call [GetTeamIdFromPlayerId](#GetTeamIdFromPlayerId) internally.

**Constraints**: 
- Can be executed only in Career Mode.

### Syntax
```
void RemovePlayerFromLoanList(int playerid, int teamid=0)
or
void cRemovePlayerFromLoanList(int playerid, int teamid)
```
### Return
None

### Example
```
local bIsInCM = IsInCM();

if (bIsInCM) then
    -- Remove Messi from loan list
    RemovePlayerFromLoanList(158023)
end

```

## GetDBTablesNames
Get names of database tables that we can access (same tables are available in Database Editor)

### Syntax
```
array GetDBTablesNames()
```

### Return
Type: **Array of strings**
- List of database tables names
- OnError: Return empty string and write error in log file.

### Example
```
local tables = GetDBTablesNames()
Log(type(tables))
Log(type(tables[1]))
Log(tables[1])

```
```
> table
> string
> assetcryptokeys
```

## GetDBTableFields
Get field (column) and their description for database table

### Syntax
```
table GetDBTableFields(string table_name)
```
### Return
Type: **Array of** [DBFieldDescription](#DBFieldDescription)
### Example
```
-- Get field names for career_users table_
local fields = GetDBTableFields("career_users")

-- Number of fields
Log(#fields)

Log(fields[1]["name"])
Log(fields[2]["name"])
Log(fields[3]["name"])
Log(fields[4]["name"])
```
```
> 16
> sponsorid
> leagueseasonmessagesent
> seasoncount
> playertype
```
## GetDBTableRows
Get all valid rows for database table
### Syntax
```
array GetDBTableRows(string table_name)
```
### Return
Type: **Array of** [DBRow](#DBRow)
### Example
```
-- Get all rows for teams table
local rows = GetDBTableRows("teams")

-- Number of rows
Log(#rows)

-- 1st row
local row = rows[1]
Log(row["teamname"]["value"])
Log(row["teamid"]["value"])

-- 6th row
local row = rows[6]
Log(row["teamname"]["value"])
Log(row["teamid"]["value"])
```
```
> 763
> Arsenal
> 1
> Everton
> 7
```

## InsertDBTableRow
Inserts new row into database table.
### Syntax
```
table InsertDBTableRow(string table_name, table row_data)
```
### Return
Return newly created row

Type: [DBRow](#DBRow)

### Example
```
-- Assign custom name to Messi (Playerid: 158023)
local row_data = {
    playerid = "158023",
    firstname = "aaa",
    surname = "bbb",
    playerjerseyname = "ccc"
}

local row = InsertDBTableRow("editedplayernames", row_data)
Log(type(row))

-- That's how to verify if row has been inserted
if (row.addr == "0") then
    Log("Insert row failed. Check logs for more info")
    return    
end

Log(row["playerid"]["value"])

```
```
> table
> 158023

```

## DeleteDBTableRow
Delete row from database table.
### Syntax
```
bool InsertDBTableRow(string table_name, table row_data)
```
### Return
Type: **Bool**
- **True** if row has been deleted
- **False** if failed

### Example
```
-- Assign custom name to Messi (Playerid: 158023)
local row_data = {
    playerid = "158023",
    firstname = "aaa",
    surname = "bbb",
    playerjerseyname = "ccc"
}

local row = InsertDBTableRow("editedplayernames", row_data)

-- That's how to verify if row has been inserted
if (row.addr == "0") then
    Log("Insert row failed. Check logs for more info")
    return    
end

-- Delete the row that we just created
local success = DeleteDBTableRow("editedplayernames", row)
if (success) then
    Log("Row deleted")
else
    Log("Failed to delete row")
end

```
```
Row deleted

```


## EditDBTableField
Edit field in database table
### Syntax
```
bool EditDBTableField(table field)
```
### Return
Type: **Bool**
- **True** if field edited succesfully
- **False** if failed

### Example
```
local success = false;

-- Get all rows for manager table
local rows = GetDBTableRows("manager")

-- first row
local row = rows[1]

-- Current Name of the manager
Log(row.firstname.value)
row.firstname.value = "Edited Firstname"

-- Commit
success = EditDBTableField(row["firstname"])
assert(success, "EditDBTableField false for firstname")

-- Current NationalityID of the manager
Log(row.nationality.value)
row.nationality.value = "37"

-- Commit
success = EditDBTableField(row["nationality"])
assert(success, "EditDBTableField false for nationality")

-- Check if values has changed

Log("After Edit")
-- Get all rows for manager table
local rows = GetDBTableRows("manager")

-- first row
local row = rows[1]
Log(row.firstname.value)
Log(row.nationality.value)

```
```
> Mikel
> 45
> After Edit
> Edited Firstname
> 37
```

## PlayerCaptureSetOutputDirectory
Set the directory where generated images will be saved.
Directory must exist.
Path is relative to the game installation directory, so "LiveEditorMods\\root\\Legacy\\data\\ui\\imgAssets\\heads" will store images in "<YOUR_GAME_INSTALLATION_DIR>\\LiveEditorMods\\root\\Legacy\\data\\ui\\imgAssets\\heads"

**Constraints**: 
- Can be executed only in Career Mode.
### Syntax
```
void PlayerCaptureSetOutputDirectory(string output_directory)
```
### Return
void

### Example
```
-- Execute only if we are in career mode
if not IsInCM() then return end

-- Path is relative to the game installation directory
-- <default> means that the minifaces will be generated to your current Live Editor Mods directory (C:\FIFA 23 Live Editor\mods\root\Legacy\data\ui\imgAssets\heads if you didn't changed it')
PlayerCaptureSetOutputDirectory("<default>")

-- 0 - Head and shoulders
-- 1 - Head
-- 2 - Body
PlayerCaptureSetCamera(1)

-- 256x256
PlayerCaptureSetSize(256, 256)

-- Image Type
-- 0 - PNG
-- 1 - DDS
PlayerCaptureSetType(1)

-- Add Messi Capture
PlayerCaptureAddPlayer(158023, GetTeamIdFromPlayerId(158023))

-- Add Cristiano Ronaldo Capture
PlayerCaptureAddPlayer(20801, GetTeamIdFromPlayerId(20801))

-- Add Haaland Capture
PlayerCaptureAddPlayer(239085, GetTeamIdFromPlayerId(239085))

-- Start Capturing
PlayerCaptureStart()
```

## PlayerCaptureSetSize
Set size of the image output

**Constraints**: 
- Can be executed only in Career Mode.
### Syntax
```
void PlayerCaptureSetSize(int width, int height)
```
### Return
void

### Example
```
-- Execute only if we are in career mode
if not IsInCM() then return end

-- Path is relative to the game installation directory
-- <default> means that the minifaces will be generated to your current Live Editor Mods directory (C:\FIFA 23 Live Editor\mods\root\Legacy\data\ui\imgAssets\heads if you didn't changed it')
PlayerCaptureSetOutputDirectory("<default>")

-- 0 - Head and shoulders
-- 1 - Head
-- 2 - Body
PlayerCaptureSetCamera(1)

-- 256x256
PlayerCaptureSetSize(256, 256)

-- Image Type
-- 0 - PNG
-- 1 - DDS
PlayerCaptureSetType(1)

-- Add Messi Capture
PlayerCaptureAddPlayer(158023, GetTeamIdFromPlayerId(158023))

-- Add Cristiano Ronaldo Capture
PlayerCaptureAddPlayer(20801, GetTeamIdFromPlayerId(20801))

-- Add Haaland Capture
PlayerCaptureAddPlayer(239085, GetTeamIdFromPlayerId(239085))

-- Start Capturing
PlayerCaptureStart()
```

## PlayerCaptureSetType
Set type of the image output
0 - PNG
1 - DDS (DXT5)

**Constraints**: 
- Can be executed only in Career Mode.
### Syntax
```
void PlayerCaptureSetType(int typ)
```
### Return
void

### Example
```
-- Execute only if we are in career mode
if not IsInCM() then return end

-- Path is relative to the game installation directory
-- <default> means that the minifaces will be generated to your current Live Editor Mods directory (C:\FIFA 23 Live Editor\mods\root\Legacy\data\ui\imgAssets\heads if you didn't changed it')
PlayerCaptureSetOutputDirectory("<default>")

-- 0 - Head and shoulders
-- 1 - Head
-- 2 - Body
PlayerCaptureSetCamera(1)

-- 256x256
PlayerCaptureSetSize(256, 256)

-- Image Type
-- 0 - PNG
-- 1 - DDS
PlayerCaptureSetType(1)

-- Add Messi Capture
PlayerCaptureAddPlayer(158023, GetTeamIdFromPlayerId(158023))

-- Add Cristiano Ronaldo Capture
PlayerCaptureAddPlayer(20801, GetTeamIdFromPlayerId(20801))

-- Add Haaland Capture
PlayerCaptureAddPlayer(239085, GetTeamIdFromPlayerId(239085))

-- Start Capturing
PlayerCaptureStart()
```

## PlayerCaptureSetCamera
Set Capture Camera
0 - Head and Shoulders

![](https://i.imgur.com/Vhq9jdb.png)

1 - Head

![](https://i.imgur.com/4qA78rQ.png)

2 - Body 

![](https://i.imgur.com/875CJY7.png)

**Constraints**: 
- Can be executed only in Career Mode.
### Syntax
```
void PlayerCaptureSetCamera(int cameraID)
```
### Return
void

### Example
```
-- Execute only if we are in career mode
if not IsInCM() then return end

-- Path is relative to the game installation directory
-- <default> means that the minifaces will be generated to your current Live Editor Mods directory (C:\FIFA 23 Live Editor\mods\root\Legacy\data\ui\imgAssets\heads if you didn't changed it')
PlayerCaptureSetOutputDirectory("<default>")

-- 0 - Head and shoulders
-- 1 - Head
-- 2 - Body
PlayerCaptureSetCamera(1)

-- 256x256
PlayerCaptureSetSize(256, 256)

-- Image Type
-- 0 - PNG
-- 1 - DDS
PlayerCaptureSetType(1)

-- Add Messi Capture
PlayerCaptureAddPlayer(158023, GetTeamIdFromPlayerId(158023))

-- Add Cristiano Ronaldo Capture
PlayerCaptureAddPlayer(20801, GetTeamIdFromPlayerId(20801))

-- Add Haaland Capture
PlayerCaptureAddPlayer(239085, GetTeamIdFromPlayerId(239085))

-- Add Marc-André ter Stegen Capture
PlayerCaptureAddPlayer(192448, GetTeamIdFromPlayerId(192448), true)

-- Start Capturing
PlayerCaptureStart()
```

## PlayerCaptureAddPlayer
Add player to the queue for generating minifaces.
Call [PlayerCaptureStart](#PlayerCaptureStart) to start generating.

**Constraints**: 
- Can be executed only in Career Mode.
### Syntax
```
void PlayerCaptureAddPlayer(int playerid, int teamid, bool is_gk)
```
### Return
void

### Example
```
-- Execute only if we are in career mode
if not IsInCM() then return end

-- Path is relative to the game installation directory
-- <default> means that the minifaces will be generated to your current Live Editor Mods directory (C:\FIFA 23 Live Editor\mods\root\Legacy\data\ui\imgAssets\heads if you didn't changed it')
PlayerCaptureSetOutputDirectory("<default>")

-- 0 - Head and shoulders
-- 1 - Head
-- 2 - Body
PlayerCaptureSetCamera(1)

-- 256x256
PlayerCaptureSetSize(256, 256)

-- Image Type
-- 0 - PNG
-- 1 - DDS
PlayerCaptureSetType(1)

-- Add Messi Capture
PlayerCaptureAddPlayer(158023, GetTeamIdFromPlayerId(158023))

-- Add Cristiano Ronaldo Capture
PlayerCaptureAddPlayer(20801, GetTeamIdFromPlayerId(20801))

-- Add Haaland Capture
PlayerCaptureAddPlayer(239085, GetTeamIdFromPlayerId(239085))

-- Add Marc-André ter Stegen Capture
PlayerCaptureAddPlayer(192448, GetTeamIdFromPlayerId(192448), true)

-- Start Capturing
PlayerCaptureStart()
```

## PlayerCaptureStart
Generate minifaces for players in queue.
Add players by calling [PlayerCaptureAddPlayer](#PlayerCaptureAddPlayer)

On my PC it takes around 2s to generate one miniface, so be prepared that if you want to generate a lot of minifaces you will need to wait a while.

**Constraints**: 
- Can be executed only in Career Mode.
### Syntax
```
void PlayerCaptureStart()
```
### Return
void

### Example
```
-- Execute only if we are in career mode
if not IsInCM() then return end

-- Path is relative to the game installation directory
-- <default> means that the minifaces will be generated to your current Live Editor Mods directory (C:\FIFA 23 Live Editor\mods\root\Legacy\data\ui\imgAssets\heads if you didn't changed it')
PlayerCaptureSetOutputDirectory("<default>")

-- 0 - Head and shoulders
-- 1 - Head
-- 2 - Body
PlayerCaptureSetCamera(1)

-- 256x256
PlayerCaptureSetSize(256, 256)

-- Image Type
-- 0 - PNG
-- 1 - DDS
PlayerCaptureSetType(1)

-- Add Messi Capture
PlayerCaptureAddPlayer(158023, GetTeamIdFromPlayerId(158023))

-- Add Cristiano Ronaldo Capture
PlayerCaptureAddPlayer(20801, GetTeamIdFromPlayerId(20801))

-- Add Haaland Capture
PlayerCaptureAddPlayer(239085, GetTeamIdFromPlayerId(239085))

-- Start Capturing
PlayerCaptureStart()
```

## GetTransferBudget
Get user club transfer budget

**Constraints**: 
- Can be executed only in Career Mode.

### Syntax
```
int GetTransferBudget()
```
### Return
Type: **Int**
- Transfer budget value

### Example
```
SetTransferBudget(6777656)
local transfer_budget = GetTransferBudget()
Log("transfer_budget: " .. transfer_budget)
Log(type(transfer_budget))

```
```
> transfer_budget: 6777656
> number
```

## SetTransferBudget
Set user club transfer budget

**Constraints**: 
- Can be executed only in Career Mode.

### Syntax
```
void SetTransferBudget(int new_transfer_budget)
```
### Return
Type: **void**

### Example
```
SetTransferBudget(6777656)
local transfer_budget = GetTransferBudget()
Log("transfer_budget: " .. transfer_budget)
Log(type(transfer_budget))

```
```
> transfer_budget: 6777656
> number
```
